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Terms

Terms of use

Short, and in the same order a first week of play goes. The two that matter most: this is a free game with no money in it, and you must be 18 or over to play it.

Who can play

eScorer Fantasy is for people who are 18 or over. We ask you to confirm that at sign-in, and we ask again when you first set up a team.

Your age is decided by your escorer.io account, not by a date of birth you type into fantasy. An escorer account that belongs to someone under 18 — without the parental consent escorer requires — is turned away at sign-in, and nothing fantasy created for it is kept.

The game is scored from the matches you and your club play on escorer.io, and only players those clubs have listed as adults can ever appear in a fantasy squad.

No real-money play

Fantasy is free to play, and it stays free. You cannot buy, win, trade or redeem anything of monetary value here.

There is no entry fee, no way to add funds to a fantasy account, and nothing — a table rank, a transfer, a chip, a badge — that can be exchanged for money or goods. The price market inside the game is part of the scoring: a player’s price is a number that moves overnight, and it is spent only against your own squad.

We will not put a prize, a bet or a payment on top of the game. If a day ever comes when that changes, it will be a new product with its own terms, not a quiet edit to this page.

Your escorer.io account

Fantasy does not have a login of its own. When you sign in, escorer.io asks your permission, and the sign-in hands fantasy two things: your escorer username and the display name you have chosen there. That is all fantasy keeps about you.

Fantasy never sees your escorer password, and never asks for it.

From escorer, fantasy reads the match data its games are built on — fixtures, team sheets, scorecards and the ratings your club has recorded for its players. It reads the public parts of escorer: competitions, tables and other managers’ public names. It writes back nothing — a fantasy squad, a transfer or a chip touches only fantasy’s own records and never changes your escorer account.

The one address fantasy may hold is one you type into the reminder box: fantasy cannot read your escorer email, and if you do not give it an address it has no channel to reach you at all. That is a separate, fuller description: see the privacy policy.

Your content, our platform

A team name is content you put on a public leaderboard, so pick one you are comfortable sharing in public. Keep it legal, and keep it free of other people’s private details. We can change or remove a name that breaks the rules of the platform or of the clubs whose matches it plays in.

The rest of it is ours: the fantasy rules and the engine that scores them, the site, the forecasts and the price calculations. You may use it to play, and to talk about your game the way you talk about any other — not to copy, resell or run it for someone else.

The matches, the scorecards and the clubs behind them belong to escorer.io and to the people who record them. Fantasy borrows them to score a game; it does not own them.

How to play it

One competition, one team, one account. Playing a league as someone else, automating your picks to gain an advantage, or probing the service in a way it was not built for are the three things we take most seriously.

The scorecards are entered by volunteers and get corrected, as the how-to-play page says plainly. A corrected score re-scores the round; we do not negotiate the maths, but we will answer a question about it.

What we are, and what we are not

Fantasy is a game, provided as is. We do not promise it stays up at any particular moment, and we do not guarantee a particular list of competitions or that a season will run to the end. The projections and prices are estimates, not predictions, and they will be wrong — the game is scored from the match, not from them.

Nothing you do here creates a debt, an obligation or an asset: there is no money in, and so there is no money out. To the extent the law allows, we are not liable for the losses a game can cause — chiefly the ones only the player suffers: a captaincy call, a missed transfer, an argument about the bench order.

Changes, and ending it

We may change these terms as the game changes, and this page will carry the current version. A change that alters what the game is — a fee, a prize, a new use of your data — will not be made silently; it will come with a notice, and you can simply stop playing.

Ending it is easy and takes no effort: stop using it, or close your escorer.io account, and your fantasy account ends with it. You can also ask us to delete what little we hold of you — the privacy policy says exactly what that is and how to ask.

Questions about these terms, or about your data, go to support@escorer.io.